SrMC4D模型
SplinePatch可以根据几条样条线,直接生成曲面,同时也可以控制曲面的精细度等
SrMC4D模型
SrMC4D模型
SplinePatch provides users of C4D with a patch-modeling function. It adds to the list of C4D’s nurbs objects and works in a quite similar manner. Drag and drop three or four splines that surround the surface to be created in the SplinePatch object and choose the number of subdivisions. That’s it!
SrMC4D模型
SrMC4D模型
安装步骤:
SrMC4D模型
SrMC4D模型
拷贝SplinePatch文件夹到C4D安装目录的plugins即可
SrMC4D模型
SrMC4D模型
SplinePatch generates surfaces from three or four splines. It is designed as an object generator and works fully parametric.
SrMC4D模型
SrMC4D模型
The MultiPatch welds several Spline Patches to one smooth surface and rounds outer edges with an editable profile.
SrMC4D模型
SrMC4D模型
The new SplineCage object creates and manages all connections between the splines of a cage and generates all desired surfaces with just one mouse click.
SrMC4D模型
SrMC4D模型
Why do you need Spline Patches?
SrMC4D模型
SrMC4D模型
Patch-modeling is a method mainly used for modeling curved surfaces true to dimension and size. When working with car-modeling one will inevitably find this rather easy-to-use, yet powerful technique extremely useful. Nearly all tutorials dealing with car-modeling on the internet treat SplinePatches, with the exception of those designed specifically for Cinema 4D. Until now, this technique was not available for users of this otherwise very powerful 3D-software by Maxon. The Cinema-4D nurbs like “loft”, “lathe” and “sweep” do not offer sufficient alternatives. There is hardly an alternative to patch-modeling besides working directly with points and polygons.
SrMC4D模型
SrMC4D模型
Despite this efficient technique there is enough work left to do. Most of which is connected with making splines which lead along characteristic shaping lines. Therefore, you generally use dimensional drawings, so-called blueprints, of the object to be modelled. By and by a cage of lines, a spline-cage, developes which defines the shape of the object. Between these lines surfaces can be spanned with three or four splines with their intersection points as limitations.
SrMC4D模型
SrMC4D模型
The SplinePatch functions of most available applications require precisely determined intersection points in the space, which are created using supplementary functions for welding the splines. Our plugin is quite tolerant in this respect. Just take note that the splines come rather close at the corner points of the SplinePatch to be created.
SrMC4D模型
SrMC4D模型
SplinePatches with Cinema 4D
SrMC4D模型
SrMC4D模型
SplinePatch provides users of C4D with a patch-modeling function. It adds to the list of C4D’s nurbs objects and works in a quite similar manner. Drag and drop three or four splines that surround the surface to be created in the SplinePatch object and choose the number of subdivisions. That’s it!
SrMC4D模型
SrMC4D模型
When the number of subdivisions is set, many programs proceed with generating a polygon mesh, which you can work on with certain tools. This method does not correspond to the non-modal style of Cinema 4D so we decided to conceive our plugin as an object generator. The benefit is obvious: you can change every parameter anytime, including shape and position of the splines!
SrMC4D模型
SrMC4D模型
Here, the actual patch-modeling would be finished.
SrMC4D模型
SrMC4D模型
SplinePatch offers some more features that might please the patch-modeling fan:
SrMC4D模型
SrMC4D模型
Stitching
SrMC4D模型
SrMC4D模型
This technique makes it possible to sew or weld several surfaces together in order to get a single smooth shape. Just group the SplinePatches you want to combine under a multi-patch. All patches will then be seamlessly welded together and smoothed, even if they are subdivided in a different way.
SrMC4D模型
SrMC4D模型
Edge profiles
SrMC4D模型
SrMC4D模型
It is possible to provide the edges of a multi patch with various profiles. For example, in combination with HyperNURBS you are able to create the nicely rounded edges that are typical of the seams you can find on the body of a car. You can even set the gap width! If you are working without HyperNURBS it is possible to get rounded edges by setting a bevel value.
SrMC4D模型
SrMC4D模型
Deforming
SrMC4D模型
SrMC4D模型
The shape of a surface can be changed using either one more spline or a polygon object. But you can do more than just create dents, as the term “deforming” indicates. Moreover, it is possible to bring the surface entirely or partly to a greater or lesser extent into a certain shape. Thus, for example, you can stamp something into the surface or smooth a bulge.
SrMC4D模型
SrMC4D模型
A single object
SrMC4D模型
SrMC4D模型
If you prefer working with a "real" polygon object, for example, if you want to provide a car with door handles, you can generate a clean polygon object by using the Cinema 4D functions "Make Editable" or "Current State to Object" at any time.
C4D插件:C4D样条线生成曲面插件 SplinePatch V3.04.0 For Cinema 4D R25-R26(C4D样条线生成,样条线曲面插件,SplinePatch,控制曲面,生成曲面),版本为SplinePatch 3.04.0/C4D R25-R26,分类属于常规辅助,软件语言为英文,支持PC(Windows) , MAC(Mac OS)系统平台,安装好的插件会出现在CINEMA 4D软件的插件(扩展)菜单下拉位置,附件大小约2.03 MB,下载方式为本地下载。更多不错常规辅助下载,尽在C4D模型-C4D.COM。
[使用声明]:《C4D样条线生成曲面插件 SplinePatch V3.04.0 For Cinema 4D R25-R26》插件仅供个人或学生测试试用,商业用途请前往插件官网购买正版。该插件严禁商用、传播或转载,请在下载后24小时内予以删除。常规辅助插件来源于网络,如果侵犯了你的权利,请提供作品书面证明,请联系网站客服:2427120@qq.com删除下架处理。